Microsoft Elevate Indonesia

3rd Winner Hackathon ElevAIte Indonesia Hub UGM 2025

Innovating for Inclusivity: 3rd Place at Hackathon ElevAIte

Competing against over 400+ participants is no small feat. I am incredibly proud to announce that my team and I secured 3rd Place at the Hackathon ElevAIte Indonesia Hub Universitas Gadjah Mada 2025. This recognition is not just about the trophy; it validates our ability to identify urgent social problems and solve them using cutting-edge technology under tight deadlines.

Our winning project, Dyscover, is an AI-powered mobile application designed to democratize early screening for children with dyslexia. We understood that early intervention is key, so we combined intelligent assessments with engaging educational games to make the process less intimidating and more playful. The goal was to create a tool that provides tailored assistance and personalized insights, ensuring that every child gets the support they deserve.

In this project, I took on the dual responsibility of UI/UX Designer and Project Lead. This role required balancing the big picture with pixel-perfect details. I led the creation of intuitive user flows and oversaw the interface design to ensure the experience was empathetic and accessible. simultaneously, I coordinated the team from concept through delivery, ensuring our vision remained sharp and user-focused throughout the development sprint.

This achievement is a testament to the synergy of a remarkable team. A huge appreciation goes to Muhammad Luqmaan, Muhamad Akbar Riziq, and Gradiva Arya Wicaksana for their creativity and dedication. I also want to express my gratitude to Mereka, Biji-biji Initiative, Microsoft, and Sekretariat Inspektorat Jenderal - Kementerian Komunikasi dan Digital RI for providing this incredible platform. We are excited to continue driving innovation and impact in the year ahead.

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