
Leksin
is an AI-powered mobile app designed to help early screen and support children with dyslexia.
Role
UI/UX Designer
Product Use
GEMASTIK UX DESIGN
Date
Background
Leksin began with the difficulty parents face when recognizing and responding to a child's reading difficulties. Our survey of 42 parents found that 92.9% favored play-based learning and 92.9% favored visual learning, informing our exploration of engaging activities with caregiver support.
I worked as a UI/UX designer alongside teammates focused on UX research and UI design. We explored guided early screening through LekScan and multisensory learning through LeksPlay, with parents supporting the experience. Screening was positioned as an initial indication, not a clinical diagnosis.
Process
We used research and expert feedback to connect children's activities with clearer guidance for parents. Prototype evaluations revealed difficulty finding the parent mode and understanding instructions and reports. The team revised the walkthrough, game explanations, illustrations, and report presentation.
A later iteration reconsidered the reward system. Coins and a virtual shop were replaced with printable stickers and activities involving parents. Further feedback led to additional explanations of screening results, showing how evaluation shaped both the interface and the role of the caregiver.
Outcome
The report documents three evaluation rounds with five responses per round. System Usability Scale scores were 76.5/100, 87/100, and 88.5/100 across the successive rounds. These findings describe the prototype experience; they do not establish screening accuracy or long-term improvements in reading ability.
The project taught me to balance engagement with understanding. An appealing activity also needs clear instructions, meaningful caregiver involvement, and results that families can interpret responsibly.







