UI/UX CompetitionMay 2025

Dira

Dira is a personalized fitness app designed for people with physical disabilities.

90/100System Usability Scale5 respondents
100%Task completion
45%Misclicks on registrationFound in testing
At a glance
Role
UI/UX Designer
Context
UI/UX Competition
Date
May 2025
Dira / Overview

Background

Dira explores how a fitness experience can better accommodate people with different physical movement abilities. The project focused on difficulties with generic exercise programs, uncertainty about suitable movements, and the need for clear guidance and motivation.

As a UI/UX designer within the team, I worked on an experience that considers these differences from the start. The aim was to help users find a relevant program and understand how to follow it, without assuming that everyone exercises in the same way.

Process

Our team used literature review, interview findings, personas, and journey mapping to frame the needs behind the design. We developed flows for creating a personalized program, following workout guidance, and sharing activity with a community.

The design included ways to filter exercises by body area, difficulty, impact, and equipment. We translated these choices into wireframes and a prototype, then evaluated registration and program creation, completing a workout, and sharing an activity.

Outcome

The evaluation recorded a System Usability Scale score of 90/100 from five respondents, with 100% completion across all three evaluated tasks. Registration and program creation still showed a 45% misclick rate, making that flow a priority for further investigation. The results describe prototype usability; AI posture feedback and emergency assistance remain concepts requiring separate technical and safety validation.

Dira reinforced the importance of designing around specific abilities and situations. It also taught me to examine friction within individual tasks, even when an overall evaluation score looks positive.

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